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Level Data
Paste your level here:
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Tile Types:
0
- Empty space
1
- Wall
2
- Spawn point
"2a"
- Respawn point (checkpoint)
3
- Goal
4
- Spikes
"4a"
- Spikes (0°)
"4b"
- Spikes (90°)
"4c"
- Spikes (180°)
"4d"
- Spikes (270°)
"5"
- Moving Wall
"5v2"
- Vertical, span 2
"5h5r"
- Reversed direction