Level Data

Paste your level here:

Tile Types:

  • 0 - Empty space
  • 1 - Wall
  • 2 - Spawn point
  • "2a" - Respawn point (checkpoint)
  • 3 - Goal
  • 4 - Spikes
  • "4a" - Spikes (0°)
  • "4b" - Spikes (90°)
  • "4c" - Spikes (180°)
  • "4d" - Spikes (270°)
  • "5" - Moving Wall
  • "5v2" - Vertical, span 2
  • "5h5r" - Reversed direction
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